STATUS // Founding Engineer & Systems Architect • Seattle, WA & Remote

Michael V

0 to 1 Founding Engineer & Systems Architect. Specializing in high-throughput engines, binary protocols, memory-bounded streaming, and hardened production platforms.

Zero Runtime Dependencies
<64 MB Memory Caps
20 Hz Locked Simulation
Deterministic SHA-256 Parity
Air-Gapped Client Privacy
01 // Flagship Commercial Platform
PRIMARY PRODUCTION ARCHITECTURE // 94.7% LIFETIME COMMITS

Industrial Automation Platform

Commercial Production

Mission-critical workflow orchestration and automated manufacturing pipeline operating in daily commercial production. Unifies physical hardware execution layers with cloud-facing pre-flight engines, dynamic layout calculation, automated geometry verification, and real-time hardware queue daemons.

Hardware Daemon & Queuing
Sub-second bi-directional polling, automated hot-folder routing, and hardware status telemetry for industrial production equipment.
Pre-Flight & Imposition Engine
Automated dynamic layout calculation, geometric verification, sub-pixel bleed compensation, and vector processing.
Cloud Orchestration
Resilient event-driven architecture bridging browser-based customer management to GCP & Firebase production backends.
VERIFIED CODEBASE ACTIVITY // 2,879 TOTAL COMMITS
2,727 commits in Private Production (94.7%)
Industrial Automation Platform Private Production
2,727 commits • 94.7%
eidolon 70 (2.4%)
canvas-redact 31 (1.1%)
poltergeist 25 (0.9%)
micro-attribution 15 (0.5%)
pak-delta 11 (0.4%)
Production Commits 2,727
Engineering Bandwidth 94.7%
Active Cadence 12+ Consecutive Mo
Specialized R&D Repos 5 Deep-Tech
Daily Commercial Production
Next.js + GCP + Firebase
Hardware Queue Daemons
Sub-pixel Imposition Math
Automated Pre-Flight Verification
02 // Specialized Systems Research & Deep-Tech Tooling

eidolon

Rust // Engine

Headless authoritative MMO server engine engineered to eliminate cloud infrastructure bloat and network egress costs. Zero external runtime crates, sub-millisecond tick loops, and spatial AoI grids.

20 Hz Locked Pacing
< 1.2 KB/s Wire Footprint
0 External Crates
100% Safe Rust

canvas-redact

TypeScript // Canvas

Frame-accurate React + HTML5 Canvas video scrubber for sub-pixel privacy redaction, keyframe rotoscoping, and timeline annotation. Runs 100% client-side with zero telemetry or video uploads.

60 FPS Real-time Canvas
Kalman Tracking
Air-Gapped Privacy
WCAG 2.1 AAA

pak-delta

TypeScript // Binary Engine

Archive-aware Content-Defined Delta compression engine for game packfiles and container archives (Unreal .pak, Unity, Android .apk). Eliminates the DEFLATE entropy cascade via FastCDC chunking.

< 64 MB Streaming Cap
0 Runtime Dependencies
100% SHA-256 Parity

poltergeist

Node.js // Systems

Drop-in, memory-safe replacement for Ghostscript in automated document pipelines. Eliminates unmanaged C buffer overflow CVEs and serverless memory exhaustion during binary PSD and CMYK color separation.

0 Runtime Dependencies
< 50 MB Streaming on 5GB+
333/333 Unit Tests

micro-attribution

TypeScript // Telemetry

Offline-resilient client and edge telemetry engine for cookieless conversion attribution. Combines sub-pixel monotonic event capture, storage cascades, and real-time multi-touch attribution math.

< 2.5 KB min+gzip Budget
Browser + Edge Dual Runtime
GDPR / CCPA Compliant